Friday, March 16, 2018

Joker vs. Negan Alternate Ending (Walking Dead Zombies)

The original ending is better, but I thought I'd share this anyway.

I created Negan and Lucille stats in the original video post, so I thought I'd just go with a walker for this one.

AC 9 [10]   HD: 2    Attacks: Bite (1d3) Move: 9' Special: Anyone bitten by a walker becomes one when they die or in 1d3 days (whichever happens first).

Thursday, March 15, 2018

The Witch Hunter Class

Talking with friends and working on Portsmaw has inspired me to make a new class for Continual Light, the Witch Hunter. It's definitely inspired by +MonkeyBlood Design (Glynn Seal)'s Witchfinder and if you're playing a more rules heavy version of Swords & Wizardry then I highly recommend using that class instead.

My version is also an appropriate class for a weird west game of Six-Shooters & Wagons. To use the class there, just give them knowledge of the use of pistols, hold outs, and shotguns.

Like pretty  much everything I do, it's pay what you want. You can snag it, here.

Wednesday, March 14, 2018

Six-Shooters & Wagons - Festus Haggen

While I know that there were folks that hated him, Festus was my favourite character on Gunsmoke (other than Quint the Blacksmith). Heck, he's one of my favourite fictional hillbillies. While I don't think Festus was a bad man at all, when you look at the Six-Shooter classes, he's got the most in common with the Swindler.

Doc Adams: I'll tell you why the Haggens live so long.
Festus: Why?
Doc: 'Cause they're too dumb to know they're dead.

Festus Haggen
Level 7 Swindler

Str 14           Int 11
Dex 14         Wis 13
Con 13         Cha 15 (+1)
5 HD (24 HP) Save: 9 Movement: 12
AC 9 [10]
Attacks: Pistol (+7 to hit, 1d6 dmg, 60' range)
Other: Backstab (+4 to attack and double damage vs surprised foes), 1-5 chance on a 1d6 to climb walls and cliffs without tools,hear noise behind closed doors, and forge documents*, Feign Injury/Play Possum, Open Locks, Hide in Shadows, or Move Silently,  1 chance on a 1d6 to track foes in wilderness, 1-2 chance to hunt/forage for food in the wilderness, 1-2 chance on 1d6 to administer first aid
Equipment: Pistol, canteen, Ruth the mule (male mule but named for a mule that Festus loved)

*Festus can only read his last name, but is clever and could still copy something he sees.

Six-Shooters & Wagons - The Proposition (2005)

I watched this movie on the recommendation of +Red Flanagan. I'm glad I did, too.  

Synopsis: Set in Australia in the 1880's this film tells the story of a law man who sets one outlaw brother against another seeking justice. In a plot that's reminiscent of Red Dead Redemption, Charlie Burns (played by Guy Pearce) must track down the leader of his former gang (his brother Arthur, played by Danny Huston) in order to save his family (his other brother Mikey, played by Richard Wilson)

The Good: This film has great atmosphere and sets. Nick Cave's vocal performance of The Rider throughout the film is haunting and gives the flick an uneasiness that really adds to the it. Guy Pearce and Danny Huston are phenomenal as the Burns brothers and each gives a memorable portrayal. Though it's set in Australia, this is one of the better (though I wouldn't say best) western films of the 21st century. 

The Bad: The pacing of the film is a little odd at times, but not in an awful way. I really don't have much negative to say about this one.

The Ugly: This movie features a lot of racism towards aboriginal folk that was prevalent of the time. There are a few scenes that are brutal and hard to watch, but they are essential to the plot.

In Your Game:

Adventure Hook - The players have run afoul of the law (or some other person/organization in power) and are surrounded. They are captured and given a proposition. Bring in a former ally or someone close to them will pay with their life.

Hot Diggity, You Should Check out Wirtydiggety

My brother (not biologically, but in pretty much all other aspects), Wirty, has a Twitch channel. I know I don't talk about video games too much and tend to focus on tabletop, but I wanted to give a shout out to his page and lets folks know about it. Here are the links to his stuff


He is now a Twitch affiliate so if you have Amazon Prime you can subscribe to him with Twitch Prime and help him out.

Wirty and I have been best friends for about 20 years now. He's a really cool cat and one of (if not the best) DM I've ever played under. We're actually getting ready to start recording a project with +Stew Perkins called Against the Module. We'll be talking about rpg adventure paths and modules.

Tuesday, March 13, 2018

Six-Shooters & Wagons - The Lingerin' Dead

For my Weird West Companion for Six-Shooters & Wagons, I want cursed undead gunslingers, which more or may not fill a similar role to Deadlands harrowed. Here's my rough draft/preview of this character option. This is definitely a work in progress and more complex than other stuff for Six-Shooters. Feedback would be appreciated.


Truly tough cusses don't really die. Well they do, but they don't stay dead. Player characters that die can choose to become one of the lingerin' dead, or Lingered as they are known. These undead cowpokes are corpses possessed and powered by demons (looking to escape hell and maybe cause a bit of it while they're at it).

There are some definite drawbacks to being one of the Lingered. If the Lingered commits an evil or particularly bloodthirsty act, they must make a save or lose control to the demon for 1d6 hours (or more if the act is truly heinous). Lingered cannot enter holy ground. In addition, while the demon slows decomposition, they're still dead and rotting. Finally animals are always hostile (at best) or frightened (at worst) by their presence.

There are some benefits though. Being undead makes them tougher than normal folks. They take half damage (rounded up) from non magical sources (other than elemental effects). If reduced to 0 HP they become inert for 1d6 hours, at which point they will regain 1d6 hit points. The only way to kill a lingered is to completely destroy the body (via burning) or destroy the brains specifically.

The lingered don't heal the same way normal folks do. They don't have to sleep as such and gain no HP from doing so. In addition they gain no benefit from doctorin'. These undead cowpokes can only be healed by eatin' raw flesh (human or animal). They regain 1d6 HP for every Hit Dice of raw flesh they consume.

The demons that inhabit the bodies are quite greedy and absorb the arcane essence of other slain monsters. They gain various abilities from killin' unnatural critters. These abilities will be mentioned in the monster's stats.

Though they keep their former abilities, the lingered no longer gain levels. Instead they can improve in a system similar to the perk/credit system. For each successful adventure the lingered completes they gain a Dead Point. Dead points can be spent as follows.
  • 3 Dead Points - Lower Saving Throw by 1 point. This can be bought a maximum of 5 times.
  • 5 Dead Points - +1 to BHB. This can be taken a maximum of 5 times.
  • 5 Dead Points - Add 1 HP to their HP total. Note, these are not HD and a Constitution bonus does not apply. This can be purchased any number of times.
  • 10 Dead Points - Add 1 HD to their total. This can only be bought twice.
In addition to these abilities, the Lingered can use Dead Points to buy abilities. Here are a few previews:

Idle Hands (5 Dead Points) - By taking a round the lingered can detach its hand (which temporarily grows an eye), gaining the following stats:

Idle Hand
AC 7 [12]     HD: Attacks:  Scratch (1+Strength Bonus)  Move: 9

The Lingered must concentrate to control its hand (losing its attack that round). They can see through the eye and always know roughly in the direction the eye is. Any damage done to the hand is also taken by the Lingered. Should the hand be destroyed the hand will regrow, but the process is taxing and caused the Lingered to take 1d6 damage.

Lesser Hellfire (5 Dead Points) - Once per day, the Lingered can use the demon powering it to spit a gout of flame. Target creature within 10' make a save or take 1d6 fire damage.

Freshen Up (10 Dead Points) - In addition to healing by eating raw flesh, the Lingered can reverse decomposition, appearing almost life-like. However, no matter how much flesh they eat they will still show signs of their death wound, be cold to the touch, and smell of slight decay.

Light City - The Joker (Tommy Wiseau's Version)

To quote many girls I went to high school with, "I can't even..." I wanted to share this bizarre video, but as I've said before I don't like to post, just videos, so here's my stats for Wiseau's Joker.

The Joker
Real Name: Tommy Wiseau
First Appearance: Tommy Wiseau's Joker Audition Tape (Nerdist Presents)
AC 9 [10]      HD: 2 (10 HP)    Attacks: Cane (1d6 dmg) Move: 12

This version of the Joker isn't really malicious, but his brand of insanity is still dangerous. During his turn he can over act and rant. Those witnessing this must make a save or be unable todo anything this round.

Maybe he can fight Jaden Smith's Batman...