Tuesday, January 16, 2018

Light City - Karno the Chessman (and his Moths)


Karno the Chessman

Karno is a mad mastermind that delights in shrinking people to as pieces for his chessboard. He is served by his loyal henchman, the Moths. Karno despises King Killer and would love to take over the Kingdom of Crime.

Real Name: Karno
First Appearance: Wonderworld Comics #9(May 1940)
AC 9 [10]      HD:1+1    Attacks: +1, Pistol (1d6+1, range 50') Move: 9

Moth
AC 7 [12]      HD: 2    Attacks: +2, disintegrator ray (1d6+1) or shrinking gas gun (special) Move: 12/12 (Fly)

Moth Armor
Moth Armor is a low powered version of power armor. It provides -2[+2] armor bonus and allows the wearer to fly at a speed of 12 (must roll less than or equal to character level (2 for Moths) to take off.

Disintegrator Ray
This exotic gun has a medium range and does 1d6+1 damage. Any creature killed by this weapon turns to fine dust and can't be brought back from the dead.

Shrinking Gas Gun
This short range exotic gun emits a gas that shrinks things to the size of chess pieces for 1d6 rounds. While shrunk the target's strength is reduced by 15 (to a minimum of 1) and it's movement is reduced by 1/3. The shrink gas gun can hold 6 gas pallets. Each shot expends a pellet. 

Monday, January 15, 2018

Mastermind Monday - Superhero


"I don't wanna be a superhero
'Cause I can't save the world
So I'm never gonna get the girl
I just wanna do better
Superhero
'Cause I can't save myself
Much less somebody else
So I gotta do better
Oh oh oh
So I gotta do better
Oh oh oh"

Sunday, January 14, 2018

Saturday, January 13, 2018

I'd Watch This Teen Titants Movie...


John has some great stuff. Check out more here.

Friday, January 12, 2018

Planeshift Ixalan


Earlier this week Wizards of the Coast dropped another free Magic: The Gathering meets Dungeons and Dragons 5e supplement: Planeshift Ixalan. Ixalan is the setting for another recent release X Marks the Spot.

The 47 page pdf has quite a bit of material.  The first section discusses the four major factions of the setting (as well as giving suggestions on how to create them as D&D characters with new ideals and bonds). There's also discussion of how to bring these factions together. The second discusses the races of Ixalan (as well as a short section discussing other MTG versions of these races). We have humans, merfolk (with green and blue subraces), vampires (with a new feat), orcs, goblins, and sirens. The next sections discusses the Lands of Ixalan. This is pretty cool because you get setting information, as well as appropriate treasure tables, maps,  and a "who created it or was intended to use it" chart. The next section is a bestiary. Ixalan is dinosaur heavy so there's quite a bit of dino discussion. We get new stats for Frilled Deathspitters and the legendary dinosaurs of Ixalan. Gishath, Sun's Avatar gets stats. he's a pretty beastly challenge 10 (with Legendary actions), but he's nothing compared to the elder dinosaurs. These monstrosities are challenge 30! There are base stats and then additional actions that can be taken be each of the six primals. We get a few more stat blocks: sunbirds and chupacabra, The final section of the pdf discusses the colors of magic and how to apply them to D&D. There's a discussion on how to play the five colors of magic in addition to personality traits and ideals associated with each color.

Like the others, this is an awesome free pdf. Given the jungle and dinosaur nature of Ixalan, this is a good supplement to Tomb of Annihilation. Also, given the Sun Empire's Mesoamerican feel, Ixalan could be your replacement for the Forgotten Realms Maztica.



Thursday, January 11, 2018

Light City Classes



I like the idea of expanding the classes for Light City? This is what we have so far.

Swords & Wizardry Light/Continual Light Classes
The Brawler
The Elemental
The Amazon
The Super-Pet
The Sidekick
The Angel

+Jonathan Linneman is working on a cool new project that will include three new classes (Brick, Marksman, and Supersoldier). He's also talked about doing an Atlantean. For this reason I'm going to shy away from those archetypes.

These are some ideas that I had:

Intelligent Ape (I'm iffy about this one because the Super-Pet could potentially cover it.)
Super Butler
Ghoul/Zombie
Vampire
Shapechanger (think Beast Boy)
Hybrid (Animal-Human hybrid, could be a werecreature, could be a ninja turtle)
Master of Disguise
Psychic

Many of these would work for a fantasy game too. What would you like to see?

Monday, January 8, 2018

Mastermind Monday - Bat-Ape

Why should Light City have all the fun?

Mogo the Bat-Ape
PL 8

Strength 6, Stamina 5, Agility 3, Dexterity 2, Fighting 3, Intellect 0, Awareness 3 , Presence 2

Advantages
Beginner's Luck

Skills
Acrobatics 4 (+7),  Athletics 4 (+10), Close Combat: Unarmed 4 (+7), Intimidation 4 (+6), Perception 2 (+5), Stealth 2 (+5)

Powers

Ape
Feature 1 (Prehensile Feet)
Growth  2 (Permanent, Innate, -2 defenses included)
Protection 2
Senses 2 (Low-light, Acute Smell)

Bat Cape and Cowl
Protection 1
Movement (Safe Fall)

Offense
Initiative +3
Unarmed +7, Close Damage 6

Complications
Animal: He might be very intelligent, but Mogo is still considered just an animal by most.

Naturally Poor Swimmers: Because of his density, Mogo can't swim very well. He takes a -5 penalty to Swimming checks and must spend Extra Effort to keep his head above water.

Defense
Dodge 8 , Parry 8 , Fortitude 8, Toughness 8 (with Defensive Roll), Will 6

Power Points

Abilities 48, Powers 1,  Advantages 9, Skills 10 (20 ranks) + Defenses 11 = 79 Points